Gamification in Education: Enhancing Student Engagement and Learning Outcomes
Chantal Emmanuel Sylvester
Faculty of Education Kampala International University Uganda
ABSTRACT
This paper explores the integration of gamification in educational contexts, focusing on its potential to enhance student engagement, motivation, and learning outcomes. By examining theoretical frameworks, design principles, and case studies, the paper provides a comprehensive overview of how gamification can be effectively implemented in educational settings. The study also addresses the challenges in designing gamified learning experiences and highlights the benefits, such as the development of 21st-century skills and improved academic performance. The research findings suggest that when strategically applied, gamification can transform traditional learning environments, making education more interactive and effective.
Keywords: Gamification, Education, Student Engagement, Learning Outcomes, Game Design, Motivational Theories, Educational Technology.